3/18/2023 0 Comments Daz studio projection template![]() This makes texturing more interesting and the final product more flexible for other texture artists who would like to create texture expansion sets. Personally, I like to have various material zones. These can be put onto different material zones or they can be combined. Material zones are important when you apply textures.Ī dress for example will have a top, skirt,sleeves and trim. Define the material zones in conjunction with the UV maps. ![]() Smoothing can also be applied to smooth the mesh. Now that the garment has been rigged and move nicely with your character, it is time to apply SubD to get more detail. Apply SubD and define the material zones. Weight maps receive a special chapter, I only mention it here. A pair of pants will stretch heavily when a character moves her leg 90 degrees for example. If a garment was not rigged, it will remain in a static position and not move with the body. Simply put, rigging a dress for example will put the bones in the correct places (for the dress) in order to move with the character. They simply sell the Marvelous Designer project with the files. Many 3D clothing creators do not move onto this step. This is often a complicated process and one that I repeat many times. With the Transfer Utility tool, the garment needs to be rigged to the body of Genesis 8 Female. This is where the fun and problems begin. Bringing the garment into Daz Studio and rigging. Marvelous Designer helps with UV maps as well. It is extremely important to make sure that your clothing fits into the UV islands otherwise you will end up with a lot of problems when texturing starts. UV maps play a very important role in 3D clothing creation. I let the fabric drape, apply smoothing and export the garment to Daz Studio when I am happy with the result. For example satin has a different preset to cotton. I use different kinds of fabric with different property presets. With actual patterns I model the clothing around her body shape. The default body is imported into Marvelous Designer in the A or T-pose. I create garments for the Genesis 8 Female characters. It all depends on what I want to create and how difficult it is. This process can take an hour or it can take a day. Using the patterns in Marvelous Designer to create the outfit. It does help to have an idea about patterns and sewing because that is what you will be using in Marvelous Designer. You do not need to be a fashion designer to use Marvelous Designer. I use Blender to clear up unused vertices for example. My tool for designing is definitely Marvelous Designer. I use a combination of Marvelous Designer and Blender. Start with something simple and build up until you can create more complex outfits. See if you like it and what changes can be made to make the idea your own. Unfortunately I cannot draw, so I rely heavily on the software that I use to give life to my ideas. I often browse fashion magazines and internet for ideas. It is also an informative post for others to understand what is involved and why we should not pirate and share works of other artists on torrent sites due to the amount of work that is involved. This post is for beginners and it will not go into detail but it will give you an idea of the process involved to create your own 3D clothing. Yet, when the time came to submit it for approval at Renderosity, I quickly realized that many of the important steps were left undone. It was a simple dress and I thought it was not too difficult. I took me 3 months and I slowly started to get into the process of creating 3D clothing. I dug my heels into it and decided that it was now are never. Why? Because there was not a lot of information available on the Internet to guide me. Yet, the idea of creating 3D clothing was a daunting prospect. ![]() I did texture expansion sets for the 3D clothes for other artists, Iray shaders, lights, textures and many more. I must admit, it was one of the things that I dreaded the most to learn. People often ask me what the process is to create 3D clothing.
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